
Forumul dedicat sistemului de operare Ubuntu în România
Forumul Ubuntu România
Forumul de discuții și asistență al comunității Ubuntu din România

Forumul dedicat sistemului de operare Ubuntu în România
Forumul de discuții și asistență al comunității Ubuntu din România
Neautentificat.
OpenGL (ES) 2.0 benchmark
http://packages.ubuntu.com/maverick/misc/glmark2
Deschideti un terminal si dati comanda: glmark2
nv50_screen_get_param:162 - Unknown PIPE_CAP 11
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: nouveau
GL_RENDERER: Gallium 0.4 on NV92
GL_VERSION: 2.1 Mesa 7.9-devel
===================================================
Precompilation
Vertex array FPS: 340
Vertex buffer object FPS: 592
Texture filtering
Nearest FPS: 688
Linear FPS: 685
Mipmapped FPS: 718
Shading
GLSL per vertex lighting FPS: 479
GLSL per pixel lighting FPS: 524
===================================================
Your glmark2 Score is 1663 ^_^
===================================================
Offline
kernpanic@SkyNet:~$ glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
GL_VERSION: 2.1 Mesa 7.7.1
===================================================
Precompilation
Vertex array FPS: 72
Vertex buffer object FPS: 121
Texture filtering
Nearest FPS: 163
Linear FPS: 152
Mipmapped FPS: 173
Shading
GLSL per vertex lighting FPS: 90
GLSL per pixel lighting FPS: 75
===================================================
Your glmark2 Score is 339 ^_^
===================================================
foarte tare am o placa video pe lappu meu de .....
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Tu te plângi?
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) IGD GEM 20100330 DEVELOPMENT
GL_VERSION: 1.4 Mesa 7.9-devel
===================================================
Precompilation
Vertex array FPS: 9
Vertex buffer object FPS: 9
Texture filtering
Nearest FPS: 59
Linear FPS: 59
Mipmapped FPS: 59
Shading
GLSL per vertex lighting FPS: 5
GLSL per pixel lighting FPS: 5
===================================================
Your glmark2 Score is 69 ^_^
===================================================
Offline
barsan@gabriel:~$ glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 968
Vertex buffer object FPS: 1089
Texture filtering
Nearest FPS: 978
Linear FPS: 962
Mipmapped FPS: 1110
Shading
GLSL per vertex lighting FPS: 869
GLSL per pixel lighting FPS: 859
===================================================
Your glmark2 Score is 2907 ^_^
===================================================
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OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4200
GL_VERSION: 3.3.10237 Compatibility Profile Context
Precompilation
Vertex array FPS: 514
Vertex buffer object FPS: 578
Texture filtering
Nearest FPS: 536
Linear FPS: 530
Mipmapped FPS: 635
Shading
GLSL per vertex lighting FPS: 478
GLSL per pixel lighting FPS: 416
===================================================
Your glmark2 Score is 1558 ^_^
===================================================
si fara compiz activat:
Your glmark2 Score is 2089
Editat ultima oară de duroursu (18 Feb 2011 18:00:46)
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===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8200/PCI/SSE2/3DNOW!
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 152
Vertex buffer object FPS: 156
Texture filtering
Nearest FPS: 145
Linear FPS: 141
Mipmapped FPS: 154
Shading
GLSL per vertex lighting FPS: 140
GLSL per pixel lighting FPS: 158
===================================================
Your glmark2 Score is 449 ^_^
===================================================Offline
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 3000 Graphics
GL_VERSION: 3.3.10237 Compatibility Profile Context
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 351
Vertex buffer object FPS: 407
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 375
Linear FPS: 373
Mipmapped FPS: 427
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 331
GLSL per pixel lighting FPS: 288
===================================================
Your glmark2 Score is 1078 ^_^
Offline
La mine s-a sincronizat cu frecventa monitorului:
glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4250
GL_VERSION: 3.3.10428 Compatibility Profile Context
===================================================
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 74
Vertex buffer object FPS: 74
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic-tex.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 74
Linear FPS: 74
Mipmapped FPS: 75
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 74
GLSL per pixel lighting FPS: 74
===================================================
Your glmark2 Score is 221 ^_^
===================================================Tre' sa ma uit prin setari
)
[ediat]
Am rezolvat:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4250
GL_VERSION: 3.3.10428 Compatibility Profile Context
===================================================
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 409
Vertex buffer object FPS: 456
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic-tex.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 410
Linear FPS: 407
Mipmapped FPS: 481
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 374
GLSL per pixel lighting FPS: 359
===================================================
Your glmark2 Score is 1229 ^_^
===================================================Pentru o placa on-board e ok ![]()
Editat ultima oară de Alexandru.Cucu (18 Feb 2011 12:11:50)
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Alexandru.Cucu:de ce ai mai mic scorul fata de mine care am hd4200 simpla?e mai slaba hd4250 ca 4200?
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Eu mai am tot felul de setari din Catalyst pentru imbunatatirea imaginii si mai scade numarul de cadre pe secunda.
Oricum 4200 si 4250 sunt foarte apropiate.
[editat]
Dupa ce m-am mai jucat putin: Your glmark2 Score is 1270 ^_^
Desi acum trebuia sa fie un scor mut mai bun... Ma mai joc putin ![]()
Sa vad ce driver au scos astia de la AMD saptamana trecuta.
[editat]
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4250
GL_VERSION: 3.3.10524 Compatibility Profile Context
===================================================
Precompilation
Vertex array FPS: 823
Vertex buffer object FPS: 933
Texture filtering
Nearest FPS: 790
Linear FPS: 780
Mipmapped FPS: 1025
Shading
GLSL per vertex lighting FPS: 688
GLSL per pixel lighting FPS: 639
===================================================
Your glmark2 Score is 2404 ^_^
==================================================Dupa ce am facut niste magarii ![]()
Ca sa fie scula serioasa trebuie sa ruleze pe tot ecranul, pe mai multe rezolutii.
Sa nu uitam ca trebuie sa dezactivam Compiz inainte ![]()
Editat ultima oară de Alexandru.Cucu (18 Feb 2011 13:39:08)
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===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.24
===================================================
Precompilation
Vertex array FPS: 566
Vertex buffer object FPS: 967
Texture filtering
Nearest FPS: 1236
Linear FPS: 1208
Mipmapped FPS: 1428
Shading
GLSL per vertex lighting FPS: 739
GLSL per pixel lighting FPS: 728
===================================================
Your glmark2 Score is 2789 ^_^
===================================================Offline
Desktop (10.04.2 LTS, am instalat manual glmark2 şi glmark2-data):
ATI Technologies Inc RV280 [Radeon 9200 PRO] (rev 01)
rslin@rslin-desktop:~$ glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 (RV280 5960) 20090101 AGP 8x x86/MMX+/3DNow!+/SSE TCL
GL_VERSION: 1.3 Mesa 7.7.1
===================================================
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
Precompilation
Vertex array FPS: 116
Vertex buffer object FPS: 229
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
Texture filtering
Nearest FPS: 96
Linear FPS: 97
Mipmapped FPS: 108
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
Shading
GLSL per vertex lighting FPS: 233
Mesa 7.7.1 implementation error: Target not supported yet!
Please report at bugzilla.freedesktop.org
GLSL per pixel lighting FPS: 344
===================================================
Your glmark2 Score is 560 ^_^
===================================================rsumy
Editat ultima oară de rsumy (18 Feb 2011 16:14:39)
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umberto@umberto-ubi:~$ glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 LE/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 405
Vertex buffer object FPS: 423
Texture filtering
Nearest FPS: 492
Linear FPS: 496
Mipmapped FPS: 564
Shading
GLSL per vertex lighting FPS: 322
GLSL per pixel lighting FPS: 210
===================================================
Your glmark2 Score is 1196 ^_^
===================================================hmm, pentru mine e suficienta, nu jocuri doar video si altele
Ubuntu 10.10 kernel 2.6.35-27 - i686
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===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.36
===================================================
Precompilation
Vertex array FPS: 484
Vertex buffer object FPS: 497
Texture filtering
Nearest FPS: 479
Linear FPS: 478
Mipmapped FPS: 546
Shading
GLSL per vertex lighting FPS: 396
GLSL per pixel lighting FPS: 279
===================================================
Your glmark2 Score is 1327 ^_^
===================================================Fara compiz
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400 GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.36
===================================================
Precompilation
Vertex array FPS: 681
Vertex buffer object FPS: 681
Texture filtering
Nearest FPS: 665
Linear FPS: 654
Mipmapped FPS: 756
Shading
GLSL per vertex lighting FPS: 541
GLSL per pixel lighting FPS: 374
===================================================
Your glmark2 Score is 1828 ^_^
===================================================Editat ultima oară de mihaiflorentin88 (18 Feb 2011 18:35:36)
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===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 1851
Vertex buffer object FPS: 3073
Texture filtering
Nearest FPS: 2946
Linear FPS: 2904
Mipmapped FPS: 3383
Shading
GLSL per vertex lighting FPS: 2428
GLSL per pixel lighting FPS: 1880
===================================================
Your glmark2 Score is 7692 ^_^
===================================================
Offline
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 318
Vertex buffer object FPS: 927
Texture filtering
Nearest FPS: 852
Linear FPS: 831
Mipmapped FPS: 940
Shading
GLSL per vertex lighting FPS: 761
GLSL per pixel lighting FPS: 550
===================================================
Your glmark2 Score is 2151 ^_^
===================================================
Offline
Mda...am făcut cu și fără Compiz activat.
Cu:
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400M GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 503
Vertex buffer object FPS: 543
Texture filtering
Nearest FPS: 442
Linear FPS: 428
Mipmapped FPS: 534
Shading
GLSL per vertex lighting FPS: 444
GLSL per pixel lighting FPS: 372
===================================================
Your glmark2 Score is 1397 ^_^
===================================================Fără:
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400M GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 599
Vertex buffer object FPS: 684
Texture filtering
Nearest FPS: 550
Linear FPS: 537
Mipmapped FPS: 675
Shading
GLSL per vertex lighting FPS: 553
GLSL per pixel lighting FPS: 459
===================================================
Your glmark2 Score is 1733 ^_^
===================================================Offline
Wow!La mine cu efecte activate:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce G100/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 360
Vertex buffer object FPS: 388
Texture filtering
Nearest FPS: 361
Linear FPS: 370
Mipmapped FPS: 418
Shading
GLSL per vertex lighting FPS: 338
GLSL per pixel lighting FPS: 259
===================================================
Your glmark2 Score is 1054 ^_^
===================================================Fără efecte:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce G100/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 671
Vertex buffer object FPS: 688
Texture filtering
Nearest FPS: 661
Linear FPS: 876
Mipmapped FPS: 1322
Shading
GLSL per vertex lighting FPS: 877
GLSL per pixel lighting FPS: 773
===================================================
Your glmark2 Score is 2455 ^_^
===================================================Offline
Este o diferență fără compiz întradevăr
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 382
Vertex buffer object FPS: 1208
Texture filtering
Nearest FPS: 1098
Linear FPS: 1077
Mipmapped FPS: 1255
Shading
GLSL per vertex lighting FPS: 950
GLSL per pixel lighting FPS: 664
===================================================
Your glmark2 Score is 2745 ^_^
===================================================LE: Încep să cred că trebuie să-mi schimb placa video ![]()
Editat ultima oară de RHADE (18 Feb 2011 19:40:49)
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glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2/3DNOW!
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 2272
Vertex buffer object FPS: 3856
Texture filtering
Nearest FPS: 4214
Linear FPS: 5807
Mipmapped FPS: 4176
Shading
GLSL per vertex lighting FPS: 4088
GLSL per pixel lighting FPS: 3854
===================================================
Your glmark2 Score is 11766 ^_^
===================================================
Offline
danl@DanL-T7400 ~ $ glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro FX 4600/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.06
===================================================
Precompilation
Vertex array FPS: 2375
Vertex buffer object FPS: 3893
Texture filtering
Nearest FPS: 4634
Linear FPS: 4597
Mipmapped FPS: 5108
Shading
GLSL per vertex lighting FPS: 2910
GLSL per pixel lighting FPS: 2724
===================================================
Your glmark2 Score is 10728 ^_^
===================================================
Foarte interesantă comparaţia cu placa de deasupra. Hardware le despart 2 generaţii, Quadro FX 4600 fiind echivalentă hardware cu GT8800, dar este din clasa profesională. Rezolutie 3200x1200 (2x1600x1200) și Compiz activat.
Editat ultima oară de DanL (19 Feb 2011 17:01:56)
Am instalat ultimul driver de la nvidia pe 8800GT:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.36
===================================================
Precompilation
Vertex array FPS: 2849
Vertex buffer object FPS: 5021
Texture filtering
Nearest FPS: 5544
Linear FPS: 5463
Mipmapped FPS: 6339
Shading
GLSL per vertex lighting FPS: 3723
GLSL per pixel lighting FPS: 3634
===================================================
Your glmark2 Score is 13394 ^_^
===================================================Offline
Fara drivere sau mai bine spus cu cele open source (cred ca era si vSync on ca e suspect cum toate da 59 Fps.)
glmark2
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: Advanced Micro Devices, Inc.
GL_RENDERER: Mesa DRI R600 (RV770 9440) 20090101 TCL DRI2
GL_VERSION: 2.1 Mesa 7.11-devel
===================================================
Precompilation
Vertex array FPS: 59
Vertex buffer object FPS: 59
Texture filtering
Nearest FPS: 59
Linear FPS: 59
Mipmapped FPS: 59
Shading
GLSL per vertex lighting FPS: 59
GLSL per pixel lighting FPS: 59
===================================================
Your glmark2 Score is 173 ^_^
===================================================Cu ultimele drivere de pe site de la AMD:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4800 Series
GL_VERSION: 3.3.10524 Compatibility Profile Context
===================================================
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 926
Vertex buffer object FPS: 3241
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic-tex.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 2951
Linear FPS: 3148
Mipmapped FPS: 3083
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 3180
GLSL per pixel lighting FPS: 3151
===================================================
Your glmark2 Score is 8307 ^_^
===================================================Si fara Compiz:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4800 Series
GL_VERSION: 3.3.10524 Compatibility Profile Context
===================================================
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 3178
Vertex buffer object FPS: 7028
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic-tex.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 7627
Linear FPS: 7674
Mipmapped FPS: 8264
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 6130
GLSL per pixel lighting FPS: 6078
===================================================
Your glmark2 Score is 19061 ^_^
===================================================Editat ultima oară de AdiL (18 Feb 2011 20:12:35)
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Fara compiz:
===================================================
glmark2 10.07.1
===================================================
OpenGL Information
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4300/4500 Series
GL_VERSION: 3.3.10524 Compatibility Profile Context
===================================================
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Precompilation
Vertex array FPS: 651
Vertex buffer object FPS: 742
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic-tex.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Texture filtering
Nearest FPS: 640
Linear FPS: 911
Mipmapped FPS: 1672
/usr/share/glmark2/shaders/light-basic.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-basic.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.vert: Vertex shader was successfully compiled to run on hardware.
/usr/share/glmark2/shaders/light-advanced.frag: Fragment shader was successfully compiled to run on hardware.
Shader Linking: Fragment shader was successfully compiled to run on hardware.
Shading
GLSL per vertex lighting FPS: 1077
GLSL per pixel lighting FPS: 1083
===================================================
Your glmark2 Score is 2848 ^_^
===================================================
Editat ultima oară de calvarr (19 Feb 2011 18:20:17)
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Ceva la mine nu e bine,apare o eroare.
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glmark2 10.07.1
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OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 173.14.28
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Precompilation
Vertex array FPS: 292
Vertex buffer object FPS: 294
glmark2: symbol lookup error: glmark2: undefined symbol: glGenerateMipmap
Dar oare ce?!
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